function addListener(newListener) // It registers an object to receive notifications of the onMouseDown, onMouseMove, and onMouseUp listeners.
function hide() // It hides the pointer in a SWF file.
function removeListener(listener) // It removes an object that was previously registered with addListener().
function show() // It displays the mouse pointer in a SWF file.
function onMouseDown() // Listener. It is notified when the mouse is pressed. To use the onMouseDown listener, you must create a listener object. You can then define a function for onMouseDown and use addListener() to register the listener with the Mouse object,as in the following code:
function onMouseMove() // Listener. It is notified when the mouse moves. To use the onMouseMove listener, you must create a listener object. You can then define a function for onMouseMove and use addListener() to register the listener with the Mouse object, as in the following code:
function onMouseUp() // Listener. It is notified when the mouse is released. To use the onMouseUp listener, you must create a listener object. You can then define a function for onMouseUp and use addListener() to register the listener with the Mouse object, as in the following code:
function onMouseWheel() // Listener. It is notified when the user rolls the mouse wheel. To use the onMouseWheel listener, you must create a listener object. You can then define a function for onMouseWheel and use addListener() to register the listener with the Mouse object.